Archive for January, 2010

Cort EVL-Z4

Posted in 3D Models on January 28, 2010 by skaruts

There’s the beautiful Cort guitar I still dream about. Half way up to become real. One of these days I’m going to aquire one, but until then I’ll have this one handcrafted and homemade.

There’s too much reflectiveness in the body in this render, but I’m adjusting it as I make new renders. Now it needs strings and lots of stuff more that I can’t remember the english names. Even a few details on the body that are missing and the fret measures that’ll be aplied with a texture perhaps, I’m kind of happy with those hambuckers, but they still lack the screws too.



Oh no! Another Horror Story!

Posted in Source Mod on January 19, 2010 by skaruts

The latest adventure I got myself into is a mod for Half-Life 2. It doesn’t yet have a title nor it has any real thought given into it due to its experimental aproach. So far so good, but I had to go around some wicked bugs it was having envolving cameras (point_viewcontrol), rain and point_spotlights. The cameras were there to make a short intro to the story of the mod, but I’ve decided to come up with it in video format and display it on the beggining of the map. So the intro is taken care of.

After that I had to look into the source code in order to change the player walk and run speeds, and also to deactivate the crosshairs. No, the game will not have a crosshair. It’s supposed to become a survival horror mod, and IF the player ever has any weapons they will be some kind of casual everyday intrument like and axe or a fry-pan. I have some other ideas for certain weapons or defensive systems that I’ll only be able to implement if I find a good and generous programmer that is willing to help me.

The final product should be a short/medium playable mod, as much scary as I can make it, and with a nice amount of interaction and little bit of freedom of choice. And since I’m a perfectionist by nature, some easter-eggs will surely be lurking from the shadows as well.

It will not be the typical haunted mansion type of horror story, even though you may thing that by looking at the photos. The mansion is a simple house in the woods, from a missing famous writter, and you are going in to investigate about his absence. What will happen after you get into his life (death?) or what lurks inside his house? Or… oh, wait!  Is it outside looking at you as you go in? That’s something you’ll be able to find out once you take your investigation forward.

I’ll be posting more details about it’s deving and my ideas as I make it grow.

Unreal Development Kit

Posted in Game Making Tools on January 18, 2010 by skaruts

Unreal Development Kit (UDK) is a free version of Unreal Editor and Engine 3 that allows anyone to make games or mods with it. It doesn’t require you to have any Unreal Engine based game to use it.

I have yet to learn more about it, since I’ve never been into Unreal editing tools before, but I already noticed some good things about it. One of them, is that this editor allows you to navigate in your 3D viewport with WASD keys by pressing the right-mouse button, which for me, since I’m used to work with Hammer for the Source Engine, is a must. There’s lots of other cool stuff about it that already come from previous versions. Having the ability to quickly preview/test/play in the editor itself, is one of them.

After being used to work with Source Engine, I think UDK has many advantages over it. Also, from what I’ve seen around, you can make your own games with it. Even if they aren’t the 1st person shooter type of games.

This is a great tool for all those that want to actually create their games in a powerful 3D engine. I highly recomend it.

Go for it. Or like they say in the documentation:

“Go make something unreal!”

Unity 2.6 is Free to Download

Posted in Game Making Tools on January 18, 2010 by skaruts

Yup, that’s right. They have made Unity 2.6 available for free. Although you get a few more functionality related stuff with the professional version, this free version still allows you to make whatever you may have in mind come to life. It works with C#, JavaScript or Boo, and it’s a very powerful tool for game creation. I highly recomend it.

It may seem a bit intimidatingly full of stuff at first sight (not in my screeshot), but it’s in fact not that scary. In fact, it has a very logical and user friendly interface, and very practical tools for the development process. It also has a webplayer, which alows you to develop web games, much like those made in Flash or a similar app. I depends on programing to some extent, but it’s not as hard as what I’ve seen before.

If you want to make decent games, go and get it.

Hello cruel world!

Posted in Bla bla bla... on January 18, 2010 by skaruts

Great! I have a new blog on wordpress!

Well, it’s actualy my first blog on wordpress, but not my very first blog in the world. But still, I’ll try to make sure that this blog sucks even more than my first ones, and that its level of interest falls way below any expectations and below anything else that is below of what’s below.

So, it’s time to get my hands dirty and make this the worse blog ever.

Have fun!