Source engine anuisances…

Now I remember why I kinda gave up my horror mod a bit before I lost my internet and before my graphics card blew up. It was when this “Black Windows of Death” bug appeared on Valve’s editor, Hammer, and at the time almost no one knew how the hell to fix that. Well, I’m NOT back on building that mod, but I found a solution for it now. This bug is the one that makes your 2D windows have no grid and the 3D window selections be weirdly highlighted by a black wireframe.

Well, I’m not making that mod, but I’m starting another mod. I think the Dungeon Keeper Source stuff I’ve been doing could probably become a very nice thing as a mod, if I ever get to make it work as intended. Not much done, just created the mod and went through all those annoying issues that creating a mod grants you as a developer aspirant. Compiling successfully under – and launching a debug session from – Visual C++ Express has took me a good amount of reading – and problem solving – through the wiki docs from Valve and I can happily say that everything is working great (except the Release builds – still getting an error).

Mapping for the mod was another pain in the butt… There’s an issue with one of gameInfo.txt‘s lines where the “toolsAppID” is by default 211 (Source 2006), and that makes the “Black Windows of Death” (BWD) bug come into play. Changing the value from 211 to 218 (Source 2007) solves the BWD bug, but then you see certain editor entities like info_player_start and move_rope, etc, as a big ERROR text model. Tried 45781135 solutions, but none of them worked for me. The only thing that helped was some guy in the steam forums that had a great idea – Extract/copy the files from sourcesdk.gcf at /hl2/models/editor to mymod/models/editor. Works perfectly, at least so far.

So for now I have the mod working, I will proceed to get some more content done, but especially to sketch out the plans and script (as in movie-scripts) for the mod in more depth.
Wish me luck.

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2 Responses to “Source engine anuisances…”

  1. luck … hmmm … yeah you need all luck of this planet by using source engine … hahahahahahahahahaha ….

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